Showing posts with label MEGAGENERATOR. Show all posts
Showing posts with label MEGAGENERATOR. Show all posts

Monday, 21 December 2015

Bluestone Barrow: A Dunkey Dungeon Adventure

Used the Dunkey Dungeon Generator to make three dungeons for my new setting, The Salt. Changes I've made to the dungeons are in bold.

Below is the first dungeon, which us two Dunks just played through in about half an hour as a kind of mental midnight snack.

Bluestone Barrow

First dungeon is set in the far south; a land of dried-out swamp, mangroves thick with salt, flooding once a fiveyear. The dungeon is a treasure hoard cum barrow. A hibernating CLAY LEVIATHAN slumbers in the cracked earth out front. SPECTRAL PIXIES giggle from the thick NIGHT BLOSSOM covering the mound.

NIGHT BLOSSOM:  PLANT
CLAY LEVIATHAN: MONSTER
PIT ROACH:      VERMIN
SPECTRAL PIXIE: HUMANOID
OCHRE HOG:      CRITTER
MAP:
C--A--B

Room A.
SOUND: Muffled voices from next room. (Room B)
Treasure room. Magnetic gates prevent you removing any gold or steel, even if you brought it in with you. PIRATE'S SPEAR made of pure gold in hand of enormous porcelain golem. Talisman in room B deactivates gates, activates golem.
Entrance is to the south, a half-collapsed arch of rough stones. Eastern staircase leads down to cool cellar. Roof has partially collapsed to the west, separating rooms A and C.

Room B.
SUMPFIANA the HELPFUL PLAYWRIGHT and SUMPROGG the ABSENT-MINDED GARDENER (who are spectral pixies) fighting for possession of a SCABBARD OF THE ELEPHANT (Any weapon sheathed therein gains +2 when fighting from back of pachyderms/aurochs), each with an extremely good argument for why it is rightfully theirs. Actually they stole it from a nearby burial mound and have probably annoyed the shit out some ghosts.

Room is lit by light from Room A and a jar of fireflies. The room is newer and better reinforced than the others. Six bodies are buried in raised, open-air coffins full of salt. One corpse clutches the runekey for Room A. The pixies know this.

Room C.
Formerly a necromancer's lair. Now a breeding pair of OCHRE HOGs has made a nest of the spellbooks, which reveal interesting magical snippets if closely examined. Torn-up pages, gummed back together, may have produced odd new spells. (1d3 workable pages. Roll two results from the first three available death, destruction, earth and plant cleric spells* and mash them together in some way that mostly makes sense.)
A few holes in the ceiling let in dappled light. You could almost certainly bash your way out through ones of these if you really, really wanted to.

*Those spells are:
1. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
2. Death Knell: Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
3. Animate Dead: Creates undead skeletons and zombies.
4. Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
5. Shatter: Sonic vibration damages objects or crystalline creatures.
6. Contagion: Infects subject with chosen disease.
7. Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
8. Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
9. Stone Shape: Sculpts stone into any shape.
10. Entangle: Plants entangle everyone in 40-ft.-radius.
11. Barkskin: Grants +2 (or higher) enhancement to natural armor.
12. Plant Growth: Grows vegetation, improves crops.


me and Matt on vacation
a juvenile CLAY LEVIATHAN
where Matt and I went on vacation
what the landscape looks like basically
~playthrough below~

Sunday, 13 December 2015

Dungeon Generator

So you remember that nifty biome generator we made a while ago. Did that again but dungeons. Change the number in the url to change how many rooms your dungeon has. HAVE FUN.

It's got like 2,400 creature combinations, with 120 adjectives and 20 nouns for each thing in the biome. There are about 120 rooms, 20 for for each room type and 20 general ones. And the NPC generation just completely rocks. THIS IS NOT ENOUGH. For version 2 we'll probably crowdsource a million more rooms from y'all.

Version 1.2 will be first though! It'll let you generate biomes and NPCs and items and dungeon maps and all that separately. Start holding your breath yo.

Tuesday, 26 May 2015

Ecosystem Generator

Ever wish you could generate a whole landscape and ecology with just a few simple tables, or even an easy-to-use computer program?

Well. Now you can.

I mean it doesn't do everything for you, you still have to figure out what a SKULL DRYAD or an ANTI-GRYPHON or a CANOPTIC EEL might be. But if you can do that you can use this system. Go ahead! I believe in you!

Also thanks Henry for letting us host this on your wubsite. I believe in you also.

hi! i'm eric the canoptic eel, official mascot of this blog

(SKULL DRYADs collect skulls but don't do anything particularly macabre with them, they just like the aesthetic. ANTI-GRYPHONs tunnel as quickly as regular gryphons fly and come bursting out of the earth beneath your feet, bright feathers clogged w/ dirt. CANOPTIC EELs live in canoptic jars and would like to borrow your organs for a while)