I keep making new posts on this blog announcing that I'm doing a new project and then not really following through. Bad practice. Embarrassing honestly.
But this time it's real though. I'm now posting over at strangeaeons.substack.com. The idea is to run OSR-style games in the Call of Cthulhu setting.
What does this mean?
OSR design principles - open-ended gameplay, high degree of player freedom, amoral profit-motivated PCs, lateral-thinking problems that test player skill.
Call of Cthulhu - 1920s pulp adventure. Cosmic horror. Prehistoric alien races emerging into the present day. Anything that could plausibly have appeared in Weird Tales. PCs are ghost hunters, private detectives and Indiana Jones.
I have written a whole bunch of adventures already - open-ended occult mysteries. A sandbox for London-based psychic investigators. You can check them out.
Some relevant old posts I did on this blog:
timeline. I wanted to build a coherent world that wasn't quite the Lovecraft mythos but had room for it.
Lovecraft Villains 1 and Lovecraft Villains 2. Villains with a cosmic-horror angle but believable human motivations that make it so you can interact w/ them in a game.
The Black Auction 1, Auction 2, and Auction 3. Probably the best posts I've ever done on here. Notice how the paragraphs get shorter as I get better at writing. Worldbuilding and collectible magic items.
Anomalous Media. Not from the 20s but same basic horror-detective concept.
people you'll meet in cairo and black books. More loose Lovecraft content. Feel like I've been working on this project in the back of my head for years.
Might be more stuff, I don't know, I forget much of what I've put on here. Some of it's good some of it's lame. Anyway I will be endeavouring to post over at strangeaeons.substack.com from now on so check it out and don't forget to like and subscribe. I've also discovered that 1920s photographs are creepy so expect a lot more of those.
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