Friday, 18 October 2024

STRANGE AEONS - SPELLS

 I have a new post on my new blog. It's about spells for a Call of Cthulhu type setting. The idea is that every spell should go with a specific book and a specific historical context. Every grimoire is an adventure hook, every spell is a big deal and can drive you mad.


It's built on some stuff I wrote here. But more developed.

The Book of Nun. A collection of Egyptian funerary inscriptions from the thirteenth century BC. Found at only three sites - a hidden chamber of the Osireion at Abydos, a vandalised tomb in the Valley of the Kings and (this is disputed) a sandstone cave on the Central Coast of New South Wales.

Contains advice for the recently dead on how to navigate the watery caves of the underworld and plead one’s case before the Ogdoad, the eight frog-headed gods of primal chaos. Careful study reveals a few rituals of use to the living.

  • Speak With Dead. Get a corpse, so recently deceased that the soul still lingers in the vicinity. Anoint its forehead with sweet oil. The soul is drawn back in for a few moments, to creak out a few parting words, though it’s already forgetting how eyes and lips work. It has more questions for you than you do for it.
  • Black Tongue. Add two dice to all Charisma rolls and speak any language on Earth, though the voice is not your own and you might not understand what you’re saying. Can be used on someone else. Lasts for the space of one conversation. Tongue blackening wears off in a few days.
  • Cavern Slave. Animates a shabti figurine to perform an unpleasant task in your place. The shabti resents this and will constantly try to misinterpret or wriggle out of your commands. Stupid and cunning as your average peasant. Responds better to violence than to reason. Can be commanded “die for me” and forced to absorb a curse or magical judgement in your place.
Check out the rest of them here at strangeaeons.substack.com. The blog was briefly suspended by Substack because of the bad design of their spam filter but hopefully that will not happen again.

Sunday, 22 September 2024

STRANGE AEONS

I keep making new posts on this blog announcing that I'm doing a new project and then not really following through. Bad practice. Embarrassing honestly.

But this time it's real though. I'm now posting over at strangeaeons.substack.com. The idea is to run OSR-style games in the Call of Cthulhu setting.

What does this mean?

OSR design principles - open-ended gameplay, high degree of player freedom, amoral profit-motivated PCs, lateral-thinking problems that test player skill.

Call of Cthulhu - 1920s pulp adventure. Cosmic horror. Prehistoric alien races emerging into the present day. Anything that could plausibly have appeared in Weird Tales. PCs are ghost hunters, private detectives and Indiana Jones.

I have written a whole bunch of adventures already - open-ended occult mysteries. A sandbox for London-based psychic investigators. You can check them out.

Some relevant old posts I did on this blog:

timeline. I wanted to build a coherent world that wasn't quite the Lovecraft mythos but had room for it.

Lovecraft Villains 1 and Lovecraft Villains 2. Villains with a cosmic-horror angle but believable human motivations that make it so you can interact w/ them in a game.

The Black Auction 1, Auction 2, and Auction 3. Probably the best posts I've ever done on here. Notice how the paragraphs get shorter as I get better at writing. Worldbuilding and collectible magic items.

Anomalous Media. Not from the 20s but same basic horror-detective concept.

people you'll meet in cairo and black books. More loose Lovecraft content. Feel like I've been working on this project in the back of my head for years.

Might be more stuff, I don't know, I forget much of what I've put on here. Some of it's good some of it's lame. Anyway I will be endeavouring to post over at strangeaeons.substack.com from now on so check it out and don't forget to like and subscribe. I've also discovered that 1920s photographs are creepy so expect a lot more of those.