The PTSD system - your stats are Physical, Social, Technical. Roll 3d6 for each. To do anything, roll under the appropriate stat. Pick a specialisation, anything from Heavy Weapons to Political Propaganda to Biochemistry - add two to the right stat whenever it becomes relevant. Work out hit points yourself.
TERRAIN
- Barren steppe. Pale winter sun.
- Barren steppe. Scudding clouds obscure the sun.
- Snow-dusted steppe. Ceiling of grey cloud. Freezing wind.
- Snow-dusted steppe. Howling blizzard.
- Sparse larch forest. Shadows moving through pale fog.
- Sparse larch forest. Rivulets of black snowmelt.
- Dense larch forest. Glass-clear creek paved with pebbles.
- Dense larch forest. Boot-sucking bogs.
- Overgrown marsh. Water crusted with thin ice.
- Overgrown marsh. Water crusted with solid ice.
- No-man’s land. Slick mud and dead trees.
- No-man’s land. Network of flooded trenches.
- Town outskirts. Rubbish heaps and burnt-out cars.
- Town outskirts. Vacant lots and empty warehouses.
- Suburbs. Wide avenues, concrete apartment blocks.
- Suburbs. Cottages, shops, playgrounds, empty cars.
- Industrial core. Vast empty factories, rusting machinery.
- Industrial core. Cooling towers crusted with foliage.
- Launch site. Hangars, service trucks, fields of concrete.
- Launch site. Concrete pads, umbilical towers, broken rockets.
- Spomenik - brutalist concrete monument, haunted by freedom-fighter ghosts.
- Perfectly round shaft bored into the ground. Heat rising from it. Hawks and buzzards circling.
- Abandoned farmhouse. Barren fields. Something nasty and shapeless chained in the shed.
- Concrete watch bunker built into low hill. Terrified, hungry soldier inside will fire on anything that gets close, unless you convince him you’re not a mutant or threat.
- Ruined church. Tarnished golden crucifix over altar.
- Abandoned fur-trapping village. Squalid huts. Mutant vermin caught in cruel, iron-toothed traps. Crazed hermit watching from afar.
- Deep black ice-edged lake. Rotting wooden dinghy tied up by shore. Strange buildings on island.
- Untended cherry orchard sprouting strange fruit. Decaying barbed-wire fences.
- Series of clear pools separated by waterfalls. Fish that know too much.
- Wide fast-rushing river. Must be crossed to advance - or go back and find another way around.
- Mass grave. Deformed corpses left to rot in hastily-dug hole. Mutant rats and crows hide until disturbed.
- Minefield. Clearly signposted to warn off trespassers. Craters mark detonation sites.
- Scrapyard. Buses, cars, trucks and tanks, all tangled together in rusty communion. Mangy stray dog lurks around perimeter.
- Crashed military airplane. Bomb bay holds undetonated tactical nuke. Two more have been cracked open and their radioactive contents scooped out.
- Army barracks. Held by still-human soldiers, heavily fortified against intruders. Running out of food.
- Small amusement park. Merry-go-round, bumper cars, rollercoaster, fun house full of child-sized skeletons.
- Automated factory running on its own, assembling munitions from vast stockpile of scrap metal and weird chemicals.
- Huge steaming radioactive crater filled with rubble and boiling glass.
- Bustling hive of New Soviet Men stockpiling fodder for their Red Queen so she can lay new eggs for the colony.
- New Soviet Men preparing atomic super-rocket for launch.
- Blasted atomic ghost of gulagged 19th-century revolutionary.
- Tatar scavengers in spiked radiation suits, looking for anything they can sell on the black market.
- Gangly saiga antelope that blast acidic mucus from their nostrils, pursued by Tatar hunters.
- New Soviet Man, pale and hairless, equipped with homemade laser gun, in stand-off with Tatar scavengers.
- Tatar mother with pale, hairless children in tow, fleeing hunting party of genetic purists in rad suits and gas masks.
- Swarm of irritable thumb-sized mosquitoes that imitate human voices by the collective hum of their wings.
- Lumpen bald toothless swamp cyclops that slowly de-evolves anything it looks at. Claims to want a friend but is actually just hungry.
- Poisonous redcapped mushroom men who want to be eaten and won’t take no for an answer.
- Skoptsy priest in black robes castrating and baptising hunger-maddened soldiers.
- Shaggy bear-centaur-men tearing apart huge fallen two-headed reindeer and shovelling its flesh into their maws. Can see into the past and do not believe in the future.
- Naked frostbitten soldiers possessed by the spirits of tanks, running around with their arms stuck out to mimic guns. Imaginary shells, real explosions.
- Band of New Soviet Men with Geiger counters and laser guns scouring the area for radioactive material to fuel their atomic super-rocket.
- Giant house-sized blob of fleshlike fungus. Gill slits part to reveal near-human eyes. Oozes slowly toward any source of heat, warbling and pleading for sustenance through a hundred tiny mouths. Doesn’t stop.
- Shambling broken-concrete golem with tiny telekinetic fetus inside, looking for somebody to hug.
- Gang of shivering orphans dwelling in empty building, only venturing out to hunt for vodka and lay lethal Home Alone-style traps for New Soviet Men.
- New Soviet Men scalpelling apart still-living bear-centaur-man, flaying it alive in effort to extract the secret of its mathematics.
- Tatar scavenger with aluminium pouch of stolen uranium, on the run from band of New Soviet Men equipped with Geiger counters and hairless dogs.
- Radiation shadow-ghosts, flickering across flat surfaces, that drag anyone they touch into the second dimension.
- You from the future, horribly scarred and burnt, bent on killing you now in order to prevent your future suffering.
- The Red Queen of the New Soviet Men, overseeing her minions’ efforts to launch her into space via atomic super-rocket. From orbit she can psychically dominate the globe, maybe.
As with all your other location/scenario tables, this is excellent.
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